Double Summon
Spell Normal

Double Summon

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You can conduct 2 Normal Summons/Sets this turn, not just 1.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 51
Deck 52

Double Summon — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 52 · Meta: provisional
  • Primary role: Extender

Why it scores here

Double Summon scores on being a cheap, generic extra normal summon that is live in all 400 sampled decks across 101 archetypes, which earns its accessibility and portability points. It converts that access into an extra body but gives no card advantage, no opponent interaction, and no material value, so its ceiling is low. The high 400/400 inclusion and the 100% Mayakashi inclusion figure are consistent play, not intrinsic power, and they were not allowed to lift the score; ATK and popularity play no part.

Axis scores

Axis Score Evidence
Accessibility 80 Present in 400 of 400 sampled decks at 1.74 average copies, with no searcher needed for a live hand (observed, deck data; the live-hand claim is inferred from text).
Combo & Conversion 45 No recorded combos, so conversion rests on the text: a second Normal Summon/Set adds one body to a fair board (inferred, text-only).
Resource Economy 35 It is a card spent for tempo, with no draw, search, or GY refuel, so it sits below even (verified, card text).
Effect & Interaction 5 It carries no negation, removal, or disruption (verified, card text).
Material Utility 5 It is a Spell and cannot be material; a blanked version has nothing left to give (verified, card type).
Resilience & Flexibility 35 It is a Spell that can be negated, with no redundancy beyond copies and no multi-zone presence (inferred from card type; copy counts observed).
Deck-Building Efficiency 70 A single Normal Spell with no garnet, self-lock, or restriction, and copies up to 3 are fine (verified, card text; copy distribution observed).

Calculation

Weight profile: Extender primary role, no secondary blend. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 400 of 400 sampled decks across 101 archetypes
  • Cheap Normal Spell that adds a second Normal Summon with no garnet or self-lock
  • Generic portability across homes, so it is not tied to one engine

Weaknesses

  • Pure tempo cost: one card spent for an extra Normal Summon with no card advantage
  • No opponent interaction, and it cannot be used as material
  • Value depends on having Normal-summonable bodies available

Counters / choke points

  • Spell negation and Spell-targeting hand traps in general (inferred from card type; no counter data supplied)

Best use

Extender. Decks: Fiendsmith, Radiant Typhoon, Magical Musket. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: allows 2 Normal Summons/Sets this turn; Card type is Spell with no material or interaction text
  • Observed: Running in 400 of 400 decks, average 1.74 copies, 101 distinct archetypes; Partner co-occurrence (e.g., Called by the Grave in 55.2% of decks); Usage statistics: 100% inclusion in Mayakashi (single archetype only)
  • Inferred: Extra Normal Summon converts into one extra body on a fair board; Live-hand value depends on normal-summonable bodies being present; Vulnerable to Spell negation generally
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token; copies assumed up to 3 (unlimited) Usage statistics cover one archetype only (Mayakashi), a weak cross-home signal No metagame sample, so meta power is null No rulings supplied











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